The Urrid, (Singular Urrite) Are one of the A'via races, with many genetic similarities to Viana. There are only a small number of known colonies, the known largest being in an ancient ship on (Viana colony planet).
Much like the Viana, the Urrid have very similar physical characteristics to humans. The the only obvious structural difference being the ears and, to a lesser extent, the nose. They have skin tones that range throughout grayscale, very dark hair colors of brown, black, red, blue, and purple, and dull eye colors ranging from yellow, orange, and red.
The average Urrite lifespan is comparable to a Viana, but with little physical degradation until the final years of their life.
A minor note, an Urrites tonality is naturally louder than one might expect, capable of being heard by a human from a distance that a Viana would need an amplification device to be heard.
Most of the internal organs of an Urrite are simplified and streamlined compared to a human or Viana, several of them sharing properties that cover for the diminished efficiency of a single organ. The exception being their respiratory system. Their lungs take in and diffuse air with such efficiency, they breathe at almost one-third the rate of a humans, and their heart maintains a constant rhythm, speeding up only after long periods of exertion.
Their muscular structures are so efficient, they can easily lift and throw their weight with little to no effort, able hike, climb, run, and lift for periods of time that would be impossible for even the most trained human to achieve.
To support their powerful muscles, they're skeletal structures are incredibly resilient, able to withstand great pressures and impacts for their size. The structure of their ears are quite small, almost flat against their head, as the cartilage that makes it up is very diminished. Their noses are a bit broader, where a rounded piece of bone has taken the place of most of the cartilage. This has provided them with a clearer nasal cavity that is less likely to be stopped up due to sinuses.
No colony of Urrid are indigenous to any planet they've been found on, but have many genetic similarities to Viana, leading to the theory of a schism in the far past, but this does not explain why each colony have much the same ideology.
Transition to Civilization:
In Urrid culture, their history has been rather static, starting as a tribal people, and functioning as hunter-gatherers up to present day. They generally domesticate animals that are adept climbers, using them for quicker transportation in their highly complicated homelands.
Each Urrid colony has developed their technology at vastly different rates, the smallest and most isolated colonies maintaining a life-style comparable to 15th century Native Americans, while the largest colonies, within range of Viana settlements, made some headway on their own, but large contributions to technology of convenience was either taken in raids, or built by Viana who were captured in those raids.
On the other hand, their customs and standards have many similarities colony to colony, primarily the honor system, but each one has a differing level of organized government, though none have anything as developed as any form of government used by humans, though some have some semblance of Alareen governments.
Urrid are not necessarily social, but cities will seem almost devoid of life when large scale competitions and events take place at predesignated locations, as physical displays of prowess are the most celebrated ideals of advancement in their society.
Though they generally do not leave their territories, except when normal game is not readily available, the Urrid are adventurous and bold. While cautious when encountering new or over-all larger animals, they will defend themselves with surprising collectedness.
An Urrite's honor, above anything else, is their most precious and displayed asset. The more one has accomplished in his or her lifetime, the more privileged he or she is in their society. Each achievement displayed by a recognizable ornament with the date (in their calendar) etched into it, while the material it is made of is dependent on how great their achievement was compared to the standard.
Their tendencies towards Viana have ranged from seeing them as weak, to willing to cooperate from a distance, to full blown warfare. They seem to view humans in a very negative light, mainly due to legends of 'evil giants' that would pit their ancestors against one another for their amusement, leading to the belief that these 'giants' were the inhabitants of the cities and ships they now live in.
Sexuality and Love:
From observations, the concept of 'love' is almost foreign to the Urrid, replaced by a deep respect and sense of relative equality between two partners, and are exclusively monogamous. Should one of them die before the other, the survivor will never seek another partner.
Courting rituals in Urridian culture comes down to a one-on-one match of physical exertion, where the male and female must manage to hold their own against the other for several hours, mostly consisting of wrestling and grappling. Actual punching, kicking, or other offensive means are deemed highly dishonorable to the perpetrator.
Should one of them fall unconscious before the alloted time, he or she is deemed too weak to be the other's partner, should both, they are deemed too inexperienced to be partners. If both stay conscious for the entirety of the courtship, they are viewed as capable partners. If one is able to stand after everything is done while the other is unable to, usually from greater exhaustion, the one that is able to stand is deemed the head of household. If both manage to stand or neither are able to stand, they are seen as equals in the eyes of their society.
So far, it is seen as highly unlikely that an Urrite and Viana have ever mated, mostly due to their customs.
Habitat and Population:
Every known Urridian settlement has stayed within the ruins of ancient cities and fallen spacecraft thought to be from the same ancient society. This complicated terrain has provided them with a natural defense against larger predators, and serve as excellent ambush grounds for hunting.
Urrid make their homes in nooks of these ruins, the entrances generally a short, crooked tunnel that an Urrite would usually need to crouch through. Homes are usually filled with trophies of hunts, hand-made weapons, heirlooms, and simple necessary furnishing such as beds for each member of the household.
Families don't seem to stay together, children moving out or being thrown out upon reaching roughly 13-14 years of age. They seek out their own home and upon finding one, personalize to their likings. Despite seemingly rough family ties, they are immensely defensive and proud of one another. The exception being a member that commits a 'crime', where that member is ostracized and cast out, never allowed to return unless they do something truly redeeming.
Of the known Urrid colonies, their population is fairly small. The smaller, less developed colonies ranging from one to five million, and the larger colonies, especially those with contact of the Viana, ranging from ten to sixteen million.
There are almost as many Urridian languages as there are colonies, likely due to their isolation from one another. There are some similarities, but so far, two Urrid from different colonies have had a great amount of difficulty with the assistance of Viana translation devices.
Written language is much the same, but most, it seems, have been derived from ancient letters that have since mostly faded on the ruins they inhabit. Comparing these written languages colony to colony, there are some similarities, but they are largely jumbled when examined.
Spirituality and Religion:
The Urrid revere their ancestors and family lines, and have a deep respect for the land and animals they share their worlds with.
There are references to a number of 'gods' in their mythology, but to say they have polytheist religious beliefs is far from the truth. They view these 'gods' as evil beings, who originally created them to suffer indignities at the hands of the giants, one reason that is strongly believed to be the source of hostility Urrid show to humans.
Of all the myths recorded from each known colony, there is one that has remained all but unchanged as a whole that they all share. A legend where the universe itself had become angry with the gods, and provided a lone Urrite with a great gift. What this gift is differs from colony to colony and has changed over time, but all the legends say that this Urrite fought the giants and even ascended to the realm of the gods to battle them for their atrocities, traveling the stars and hunting them down. Understandably, this Urrite's name is always different, but translations have all given this figure the title 'The God Slayer'.
Art, Music and Literature:
Creativity can be a slippery slope in Urridian culture. On the one hand, an artisan can make truly unique commemorative ornaments for a person, clothing that can make a privileged Urrite stand out, and riveting murals of famous hunts, favorable seasons, or important battles. On the other, something an artisan makes with 'their own personal twist', as humans might say, could be found very insulting to more traditional Urrid. 'Personal touches' are usually kept to one's self, home, or cliques
Music and dance are just as large a part in Urrid culture as any of the other races. Music consists largely of voice and percussion, but some colonies have developed wind instruments, or even stringed instruments on occasion.
Dance is the most pursued and celebrated performed art among the Urrid. Their dance festivals, from the point of view of several Viana who have observed them, are so invigorating, that said Viana joined in, nearly collapsing afterwards from exhaustion. No human, so far, has witnessed these dances in person, only through holographic recordings that Viana have managed to secretly take. The Urrid are very particular with whom they share their dance rituals with.
Stories are generally passed by word of mouth, while the written language is reserved for necessities, though there are a few of the more progressed colonies do have some written chronicles of legends. These have mostly been stories of battles or heroes.
Formal laws in Urridian society are practically non-existent, everything is determined by their honor and privilege system, but there are actions seen as what humans would call 'crimes' that are not tolerated.
An Urrite that kills another in contest, most acceptedly by accident, does not receive an honor, but he is not condemned either. This is not true, however, for an Urrite that has killed another on more than rare occasions. If this Urrite has won more than a tenth of his victories through fatal means, he is stripped of all that he accomplished and is ostracized from the city. An Urrite that kills out of vengeance or other 'dishonorable' reasons is immediately condemned from the central society, forced to live on the outskirts on their own.
Economy is also close to non-existent, short of the occasional bartering, most Urrid make their own necessities out of what they can, while the settlement itself has something of a shared wealth system, dividing available food evenly among the community, as well as useful materials.
As there are no formal laws, there is no form of true law enforcement, each individual looking out for themselves to a greater extent. If one steals from another, both the culprit and the victim are both seen as dishonored. The culprit for dishonorably obtaining what he could not achieve himself, and the victim for not being able to take care of himself or his belongings.
From what has been gathered, it appears gender is not a factor in Urrid society, only how much one has achieved and how well they performed. Also, Viana that have been captured are not so much prisoners, as under-privileged individuals, having to earn their right to be deemed member of their society. Many Viana make themselves successful in these situations by developing existing Urrid technology into something superior, thusly cementing themselves as capable.
With no formal government, there is no formal military, and especially with no differing nationalities among the smaller colonies, warfare is something of a distant concept. For the larger colonies, however, namely those that have encountered the Viana, they have displayed incredible discipline, while formulating close-quarter strategies with commendable versatility.
Military make up:
The colonies that do have a form of military use, almost exclusively, ground based infantry and mounted cavalry. Any form of assault vehicle has been developed by captured Viana, designed to be effective, but as non-lethal as possible since the vehicles would be used against their own kind.
Each individual soldier arms themselves as they see fit, whether it be light or heavy armor, wielding daggers, swords, spears, or shields. With such diverse ranks, they're tactics are very difficult to read, capable of strategies that would be impossible to imitate with a uniform infantry force. However, due to Viana military tactics, this has faired somewhat poorly.
Bound by their system of honor, they have generally not killed Viana after the first or second battle, mostly going for debilitating wounds or knocking them unconscious to be dragged back, should they come close enough.
Since achievement begets privilege, those with the most experience become something of generals, in the sense of planning for battles and leading soldiers, but they are frequently cycled out for those who have proven themselves even more capable. These 'leaders' have no contempt for being replaced, just at home fighting at the front lines as forming strategies for victories.
Choice armament among Urrid is usually anything between thick, hide uniforms for greater mobility, and full-bodied plate armor, and wielding anything from staffs to spears, halberds, and glaives, daggers to swords, and shields of all makes.
Cavalry consists of barded mounts, some of them capable of moving at twice the scale speed of a horse. There are usually two Urrid on one mount; the driver and another, usually wielding a pole arm. The mount itself is trained to knockdown an enemy, and pin if necessary.
Any other vehicle seen in combat is designed and built by Viana, such as the pill-shaped tank called the 'rahstistant'. Built to resist Viana air superiority, it can absorb most attacks and generates a field of energy that induces nausea and dizziness to to anyone that makes contact with it. Other vehicles exist, but the rahstistant is the most common.